• about 10-15 minutes long -
  • 14 endings - 
  • a hidden mechanic-
  • easy to play - 
  • free -
  • best played in Chrome -
  • Languages: English, Spanish Italian and German

Reviews

  • "The gameplay is smooth and combat poses a challenge despite its simplicity,(...)This short adventure is an impressive first game for sure" — Indie Game Of The Week


HEAVY SPOILERS IN THE COMMENTS BELOW !

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(16 total ratings)
AuthorPiotr.one
GenreAdventure
Made withAseprite, Tiled, Phaser
Tags2D, Action-Adventure, Casual, Fantasy, Pixel Art, Retro, Short, Singleplayer, Top-Down
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
LinksHomepage, Twitter/X

Development log

Comments

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Great game! I enjoyed getting all 14 endings. BTW, there is a bug on music playing multiple times whenever you play again.

I want to share the simplified list of conditions for getting the 14 endings. Also... there is no real ending and no secret ending exist! You will always need 4 keys and return to prisoner to end the game.

[SPOILER ALERT!]

ENDINGS:

  1. Kill all.
  2. Kill 1, leave the rest.
  3. Heal 1, leave the rest.
  4. Heal 1, kill 1, leave the rest.
  5. Leave all alive.
  6. Heal 1, kill the rest.
  7. Heal all.
  8. Heal all, cure soil.
  9. Leave all, cure soil.
  10. Kill all, cure soil.
  11. Heal 1, kill the rest, cure soil.
  12. Heal 1, kill 1, leave the rest, cure soil.
  13. Heal 1, leave the rest, cure soil.
  14. Kill 1, leave the rest, cure soil.

Note: The 1's here means 'at least one', it doesn't restrict to one, you can do more.

Congrats for getting to all 14 endings and thank you for the bug, I'll try to fix-it as soon as possible. With what browser did you play the game?

Android Chrome version 106. I played it on mobile phone, I don't have computer hehehehehe... hehe.

LOL. Impressive. Thank you for the info.

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That was a cool game! I got ending 8 the first time

Neat game, the fact that it organically hints about the trick to the player is good design.

But, I have to be that guy and point out that to be a roguelike requires procedural generation/randomness. Simply having a lack of checkpoints/saves is not enough.

I wasn't sure about that, thank you for explaining it to me. I deleted the line about the game being a roguelike. And thank you for playing the game and for your comment!

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Yes, I'm working on adding and ending for "secret ending" 2 and 3 but not for the first one. Thank you for playing the game!

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Hey, I don't. But thank you for asking.

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No, I won't. But if you want to support me, please share the game. Thanks!

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Love it! Gotta play to do the other endings! I'll make suggestions then!

I like it! My only suggestion is maybe allow players to walk diagonally? So far so good though

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Did you only heal the plants? That's interesting. I probably should add an ending for this very case. You were actually on the right track with your idea, but you missed healing something else too.

(1 edit)

I'm working on adding two more endings, one of which will address the case you encountered. So, thank you for your comment!

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(1 edit)

Either by accident or on purpose, but yes.

Super nifty lil game

This is a lovely little experience, well done dev!

Nice game bro, congrats

Congrats on a very smooth first game! 

Pretty good for a first game

Very nice little game! Love the graphics and the aesthetic.
I saw what you were doing with this and almost got it 100% 
Well played :D

PS: that walking animation is soooo smooth!

so cool, it just has to make the game smoother, I don't know if it's just for me but it's kind of stuck 

What do you mean by stuck? Can you tell me more please?

pretty great!

(+1)

Best gardening simulator. 5/7

This is neat! Is there a downloadable version at all?

Glad that you like it. I didn’t consider making a downloadable version, why do you think it’s a good idea?

I generally find it easier to keep downloaded versions of games on my hard drive for playing in future/preserving, but no worries at all if it's not in your plans! 

Good point. I'll look into having a downloadable version for the new game I'm working on.

realy good!

As an example, browser technology changes more often than OS (usually).  Unity had to scrap their whole web player a while back.